A Complete Breakdown of All Known ARC Unit Types and Their Combat Designations

To effectively implement Asymmetrical Warfare Doctrine (AWD), Raiders must possess a detailed, systematic understanding of every known ARC unit’s function, structural weaknesses (TCA), and role within the overall network. ARC units are categorized not by size, but by their combat designation—defining their purpose as kinetic delivery, support, or reconnaissance. **Combat Designation Taxonomy (CDT)** is the specialized framework for classifying the threat profiles of the ARC Collective, ensuring Raider teams deploy the appropriate tactical countermeasure for every engagement.

This comprehensive breakdown catalogues the primary threat types, detailing their combat roles and necessary tactical responses.

Category 1: Kinetic Assault and Firepower (Tier III Threats)

These units are designed for frontal kinetic dominance and require the highest resource expenditure to neutralize. They are prime targets for Colossus Vitiation Theory (CVT).

  • **Warden (Heavy Sentinel):** Primary heavy assault platform. **Weak Points:** Exposed knee actuators, rear fusion core housing. **Tactical Response:** Must be immobilized (Shock Trap) and attacked from the flank/rear (TCM).
  • **Golem (Territorial Denial Platform):** Massive, fixed-position or slow-moving artillery unit. **Weak Points:** External cooling vents on shoulder segments, leg stabilization joints. **Tactical Response:** Engage via Environmental Weaponization (EW) and Vertical Interdiction (VHS). Requires Fusion Charges.
  • **Enforcer (Close-Range Destroyer):** Heavily armored, CQC specialist designed to suppress flanking maneuvers. **Weak Points:** Sensor array on the nape of the neck. **Tactical Response:** Engage only with high-penetration armor-piercing rounds.

Category 2: Reconnaissance and Disruption (Tier I/II Threats)

These units are disproportionately dangerous due to their ability to negate Raider stealth and coordinate large attacks. They are mandatory, Tier I priority targets for immediate neutralization.

Unit DesignationPrimary FunctionCountermeasure (TCT)
**Sniffer Dog**Chemical and acoustic tracking; locating concealed Raiders.Immediate kinetic elimination of optic/sensor array (ASW, MIA).
**Controller/Signal Emitter**Boosts local network efficiency and coordinates Swarms.Jammer Grenades or EMP rounds (AAD counter).
**Seeker (Standard)**Aerial/Ground reconnaissance; rapid kinetic harassment.Minimal ammunition expenditure; target when immobilized or in CQC.

Category 3: Support and Logistics (Tier I Threats)

These units are designed to extend the operational lifespan of the larger kinetic assets. Their neutralization is a prerequisite for any successful high-tier engagement.

  • **Repair Drone (Armor Replicator):** Actively rebuilds damaged armor plates. **Tactical Response:** Must be eliminated first; often best neutralized via high-arc throw explosives (BTM).
  • **Lancer/Striker (Foot Soldier):** Standard, numerous ground unit used for localized suppression fire. **Tactical Response:** Managed via suppression fire and environmental traps (ABM). Do not waste high-caliber ammunition.

CDT and Adaptive Algorithm Deployment (AAD)

CDT is not static. AAD ensures that ARC can change the attributes of these combat designations. For instance, a “Warden” may gain localized EMP resistance if the Resistance relies too heavily on Jammers. Raiders must continuously update their understanding of each unit’s current iteration.

Conclusion: Knowing the Enemy

Combat Designation Taxonomy provides the framework for strategic engagement.

By understanding the functional role and inherent weaknesses of every ARC unit, Raiders ensure that their limited resources are deployed efficiently and precisely. Knowing the enemy’s design is the first step toward their destruction.